CETL | Canvas | AI Guide | Course Design | Online | Software | Workshops Student Learning OutcomesWhy does your class exist?
But this does not have to be an arduous task; it's not. We tend to overcomplicate—and to overstuff—the teaching and learning process, and often this is because we start at the beginning instead of the end. In most cases, the ambitious professor begins with a class title, a generic description, and builds a syllabus from there—dotting the landscape with rules, policies, readings, and assignments. But is this the best way to design a learning experience? What if we backwards-designed our classes? What if we built everything from and around one simple question: "What do I really want or need my students to know or to be able to do in order for them to be able to reveal what they have learned?" This requires us to have the endgame in mind and to think about—and clearly articulate— By starting at the end, we can—indeed must—think about the best way to develop, articulate, accomplish, and assess student learning outcomes. RESOURCE MATERIALS
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